Sound is more than just an effect — it's a system that supports gameplay, tells stories, and shapes how players feel.

I specialize in designing and implementing interactive audio systems that reinforce gameplay mechanics and enhance player immersion.
Using Unreal Engine, Unity, Wwise, and FMOD Studio, I build dynamic sound structures from adaptive ambience to parameter-driven SFX tailored to the game’s unique logic and aesthetics.

From asset creation to runtime implementation, I ensure every sound behaves as intended in-game. I also handle linear sound for cinematics and trailers, and provide final mix and mastering passes to ensure a cohesive, polished audio experience across platforms.

Below you can find some demo reels showcasing Sound Design and implementation across multiple softwares.

Unreal Engine 5 MetaSounds

In this video I’ll show how I designed a dynamic engine & wheel system for a kart game in Unreal Engine 5.5 using MetaSounds and blueprints.

Unity - FMOD Studio

In this dev log I break down how I implemented some audio features for Bushy Man—a nostalgic 3D platformer indie game. I am the Lead Sound Designer and Audio Programmer in this project and implemented everything audio related in Unity 6 using FMOD Studio.

Unreal Engine - FMOD Studio

This is a sound & music redesign I made using Unreal Engine’s Crop Out sample project. All sounds and music were created by me and implemented in Unreal Engine 5 using FMOD Studio.

Unreal Engine - Wwise

In this video I redesing the sound & music of Unreal Engine’s Valley of the Ancient Demo. All sounds and music were created by me and implemented using Audiokinetic’s Wwise.

Unity - Wwise

This is my sound design reel I made using Unity’s Spaceship Demo. All sounds and music were created by me and integrated using Audiokinetic’s Wwise.

Let's create something amazing together

Ready to bring your game to life with professional audio? I'd love to hear about your project.

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